Website powered by

Chicken man

Chicken man started as a 1 to 2 week project for a school to introduce us to Zbrush.
while I was proud of what I produced for my first Zbrush sculpt I wasn't completely happy with it. The anatomy and textures needed work so I decided to fix the sculpting and re texture it.
During this project I used XYZ texturing maps in Mari that I projected and brought back in to Zbrush for additional sculpting.
During this project I enjoyed exploring new ways of texturing sculpting.
what do you think about the update for Chicken man ?

V.1 of head  zsculpt was sculpted in Zbrush textured briefly in substance and rendered with Redshift in maya.  V.2 sculpted in zbrush textured in Mari and substance and rendered with Arnold in maya.

V.1 of head zsculpt was sculpted in Zbrush textured briefly in substance and rendered with Redshift in maya. V.2 sculpted in zbrush textured in Mari and substance and rendered with Arnold in maya.

topology in Maya

topology in Maya

topology after 2 subdivision and reproduction in Z brush

topology after 2 subdivision and reproduction in Z brush

V.2 ZBrush Render with poly paint

V.2 ZBrush Render with poly paint

V.2 render in Maya with SSS and Xgen.

V.2 render in Maya with SSS and Xgen.

texture maps

texture maps